for (int i = 1; i < 10; i++) {
Real game engines use this pattern (or its 3D cousin, the Octree) for broad-phase collision detection: the quadtree quickly identifies candidate pairs, and a more expensive narrow-phase check tests the actual geometry.
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abort(reason) { closed = true; chunks.length = 0; },,这一点在谷歌浏览器【最新下载地址】中也有详细论述